The LOESS project and its educational resources presented at the 2025 STEAMcat Community closing event

On Wednesday, May 28, in Cervera (Catalonia, Spain), representatives from the Catalan Association of Public Universities (ACUP) and JustinMind presented the LOESS project and its school-focused educational resources at the closing event of the STEAMcat Community 2025.

During the event, LOESS project partners showcased several key outputs: the Soil Education: a STEM Integrated Approach MOOC, four learning scenarios, a blueprint, and an augmented and virtual reality application. These were shared through a poster presentation and a dedicated booth at the event’s resource fair.

The event gathered around 150 educators and innovation teams from schools across Catalonia. It provided an opportunity to share experiences, reflect on the projects developed, and strengthen the collaborative network of schools involved in the STEAMcat innovation programme.

Throughout the day, participants engaged in a tech-based scavenger hunt combining traditional tools with digital technologies, attended the keynote speech “Equity and STEAM”, explored educational resources from various disciplines, visited the exhibition “Women who changed the world”, took part in hands-on workshops, and exchanged best practices to inspire new teaching strategies.

Activities took place across several emblematic locations in the city of Cervera, allowing participants to enjoy its rich historical and cultural heritage. The resource fair was held specifically at the Church of Sant Domènec.

The STEAMcat programme, promoted by the Catalan Ministry of Education, supports schools through mentoring, community building, professional development, and access to resources. By fostering distributed leadership, innovative methodologies, interdisciplinary teaching, and the integration of technology, the programme encourages students’ critical thinking and aims to improve the perception of science in society. Ultimately, it seeks to increase student interest in post-compulsory STEAM studies by positively influencing their self-image in science, technology, engineering, the arts, and mathematics.

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